![]() * When wearing another item of this set, the damage of this double axe will be increased to 7-19. Wearing 2 Items: +8 to Attack Rating per Clvl Heavy Armor: +10% stamina drain and speed penalty.Medium Armor: +5% stamina drain and speed penalty.Light Armor: 0% stamina drain and speed penalty.Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc. Range: Relevant to melee weapons only.Previously items were listed with WSM modified by IAS on the items, we have revised this to show the Weapons base speed (WSM) before ANY IAS. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Weapon Speed: A relative comparison to other weapons of the same type.All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 50/50. Multiply by the listed value per 100 points in that stat. Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage.IE 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one. Items with Rarity are expressed as a chance out of 1000.The odds are roughly 1/1000 for Set items and 1/2000 for Unique items. It is possible to gamble Set and Unique items in v1.09+.For instance, if an item has a bonus for two items and a bonus for three items, and three items are worn, both the bonus for two items and for three items will become active. Character level (clvl): The character level you need to be to be able to wear or equip the item.Monsters must be of this level to drop the item. Item level (ilvl): Used in many in-game calculations.The fact that it uses an axe is a negative too, since they are clearly the weakest of all weapon types for the long run. The Berserker's Garb Set is is nice for low level Barbs, but deals very poor damage and overall set bonus.
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